In another case, you need to arrange a bunch of hearths or plush beds to attract fire pigs or wizards to your sprawling trap.īefore long, you'll be working to pack as many adversaries as possible into the space available. To accomplish that, you must place a bunch of water-themed rooms until the floor resembles a sewer more than it does a tunnel. For example, a monstrous octopus might be lurking near the village and you want it to head into your labyrinth. On each new floor, you're also working toward the goal of luring a boss monster to your den. The undesirable tenants you attract are a better reward than virtual piles of gold or sparkling digital badges ever could have been.Īs you venture deeper into your own dungeon, new construction possibilities keep interest from dwindling. If you spruced things up with a trash heap, you'll find a slimy little guy. If you just built a few bland hallways, perhaps there will be some bats and maybe a boar or two. Once you've crafted a beautiful maze, it's fun to return because then you'll get to see what monsters have decided to inhabit your dungeon. The thing that keeps a person digging is the sense of ownership. In the morning, it's time to do it all over again. Once that happens, you return to town for a warm meal cooked by Owen's friend Kate before retiring for the evening. You can keep adding turns and twists, forks in the road and attractive little hearths, feed troughs, fountains and the like until you run out of magic or supplies. Then if you place a room, that's another point. Each square you clear takes one point out of the day's reserve. as long as the shovel's magic meter hasn't completely drained. Owen appears on-screen and from there, you can dig in just about any direction you like. When the proper adventure begins, the dungeon is nothing more than a pathetic hole in the ground. There, assisted by his unlikely cohort and eventually some friends, he'll create a monstrous labyrinth and maybe-just maybe-save the world. He spends his days in the dank little cavern to the east of town. It immediately strikes up a conversation (yes, you read that correctly) and before he knows it, Owen has a job as dungeon digger. One day as he's wandering about-miserable and sulky because he can't find work-he stumbles across a shovel hiding in some bushes. So it is that as Master of the Monster Lair begins, players are introduced to a youthful hero named Owen. The job market is so bad these days that it's spread even to the world of video games. The undesirable tenants you attract are a better reward than virtual piles of gold or sparkling digital badges ever could have been." "The thing that keeps a person digging is the sense of ownership.
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