![]() But it doesn’t address any of the fundamental issues of the game, like the complete dominance of assault ‘mechs this is particularly disappointing in light of the fact that two of the three new ‘mechs it adds are medium ‘mechs, which are all but useless to anyone who has already played through the campaign. įlashpoint continues this tradition it adds a whole cadre of mini-campaigns scattered throughout the galaxy, allowing you to lean into being a free-roaming mercenary company and providing an alternative to the linear-campaign and cookie-cutter random missions. I played and enjoyed all three Shadowrun games (and Shadowrun: Dragonfall does legitimately comes close to greatness) as well as Battletech. I would describe all of the games by developer Harebrained Schemes as “just good enough,” by which I mean that in a world awash with so many fantastic games, they just barely make the “worth playing” cut if (and only if) you are interested in the genre they’re working in. Another nice touch is that since the game takes place on worlds without breathable atmosphere, the players have to constantly place tethers back to a centrally located oxygen filter this had the side effect of leaving a line of breadcrumbs showing where you have (and have not) explored.Īstroneer also includes some lovely vehicles, albeit ones that are way, way too easy to drive into a crevice.Īs a solo game, I imagine Astroneer is a relaxing game to lose yourself in as a co-op game, it’s a great place to hang out with a friend. The terrain tool-which both lets you “suck up” terrain and resources and spit it back out to shape the terrain-is a marvelous design that never ceases to be fun to use. From a mechanical standpoint, it’s a bit shallow, and players looking for some sort of deep endgame will be disappointed.īut the process is wonderful. You can use Astroneer’s terrain-shaping tools to create all sorts of wonders, but it’s more fine-grained (and thus more complex) than Minecraft, and because it lacks Minecraft’s roaming monsters, there’s no need to ‘build shelter.’ Instead, Astroneer’s loop is just explore, collect, craft. Even the player emotes are adorable.Īt root, Astroneer is very much built in the Minecraft mold, except that there’s less focus on building. My first instinct when writing about Astroneer is to string together a bunch of synonyms for “lovely.” The game’s distinctive voxel-art style is playful and welcoming, so much that my co-op partner spends much of the game just taking screenshots. ♥ marks it as one of my favorites of the year. √ means I played the game to completion (only applicable to single-player games or games with a fixed ending, of course). I hope this is a useful guide for your gaming! Legend I’ve continued in the “short notes” format, with some not-so-short notes thrown in for good measure. For the eighth year in a row, I’m publishing a roundup of every game I played in the past year. ![]()
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